[WarpCast] new mpg123.dll and CD2MP3 PM - 9/09/98 |
Sponsored by ScheduPerformance, Inc.
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New Version 2.4 of Priority Master II at http://www.prioritymaster.com
****************************** WarpCast ******************************
Source: Samuel Audet (guardia@cam.org)
Moderator: Christopher B. Wright (wrightc@dtcweb.com)
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CD2MP3 PM 1.01 - An Interface for CD and WAV to MP3
conversion. Featuring: CD Drive Auto-Detect, WAV file Drag
and Drop, Custom Encoder and CD Grabber Configuration, Nice
and Simple GUI, Super Grab,Play/Stop preview for CD,
Statistic Information, and Auto deselect/removal
Fixed in 1.01:
- DOH!! pointers did it again... basename wasn't
functional
- remove & deselect wasn't save and reloaded to its
previous state
http://www.cam.org/~guardia/pm123.html
PM123 is a native OS/2 PM application for playing audio
MPEG 1.0, 2.0 and 2.5 Layer I, II, and III. It does so by
using (the cheap) mpg123 engine, which is still quite fast.
The interface, however, is a whole new world. The player
supports:
- Fast Forward
- Rewind
- Seek Slider
- Dynamic Priority Boost
- Shared and Multiple sound cards
- 8 bit sound cards
- Downmix and Mono
- HTTP Streaming
- Read ahead Stream Buffering
- Graphic Equalizer
- Filter Plug-ins (comes with a PDK, and also with
a ready made Real Equalizer)
The interface also supports:
Skins (WinAmp skin converted included)
Playlists (with Shuffle support and even a Playlist
Manager)
ID3 tags (with Editor)
DBCS support (only through System Fonts)
Visual Plug-ins (comes with a PDK, and also with ready
made Spectrum Analyzer and Oscilloscope)
Remote Control through Pipes
And a whole lot of other widgets...
http://www.teamos2.sci.fi/pm123/
New DLL fixes this from version 1.01:
- found some Audio MPEG Header documentation. Should now
work with any MP3s other players or decoders play, if
not, please contact me. I've also fixed 8000Hz MP3
support, cool.
- patched possible divide by zero when loading corrupted
files.
- implemented workaround for bad GUS driver DART buffer
timing it jumps by 250 ms step once in a while instead of
incrementing for each buffer).Makes
decoderPlayingSamples() work correctly on GUS.
- finally found the proper buffers to flush. no more first
buffer trash kludge and now any snap crackle and pop are
REALLY only coming from your sound card alone (check the
visual plugins if you don't believe me)
- faster seek by boosting priority (oops, forgot this
initially :)
- audio engine now fills empty buffers with 128 value
instead of 0 for 8 bit playback (removes the clicks).
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